payday 2 weaponlib

----- I don't recommend completely moving over to WeaponLib until it is proven to be fairly bug free but I do recommend looking at the documentation and looking for any changes you might need to make to your own mods. > *changes in module/custom_scope_effects/playerstandard.lua* You're working on a custom weapon/attachment and run into a specific issue you have no idea how to deal with? ----- PAYDAY 2. * fixed custom_scope_effect old bug returning again. [/list] WeaponLib WeaponLib is a mod for Payday 2 which aims to provide a compilation of utilities and other helpful things for custom weapon creators to use in their own mods. A mod which aims to provide a compilation of utilities and other helpful things for custom weapon creators to use in their own mods. MWS has been out of date for so long and I've started two rewrites off-site. Oct 21, 2017 @ 7:38pm Game crash. [/list] **This is not an exhaustive list! -for fixing custom_scope_effect system disabling vanilla color grading system. PAYDAY-2-BeardLib A large library that assists in mod creation. SuperBLT. [b][u][size=large]Old Versions:[/size][/u][/b] -for maintaining custom_scope_effect code that seems to break every so now and then... [*]Fixed the replacement audio file naming. Simple Crosshair. Offyerrocker is looking into it when he have time. WeaponLib Mod Preparation You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front page of MWS, but found out that most of them have the big red word Requires WeaponLib. (example: player brings primary sniper with NV scope and normal secondary pistol. It is available on Windows 10 as well as on PS3, PS4, Xbox 360, and Xbox One. [/list] ### How to use: -for fixing WeaponLib reload stat limit that got obsolete after U200. [*]Added some extra code which should hopefully stop a crash with RestorationMod. Created Oct 22, 2011. > *changes in module/general_fixes/cosmeticsweaponbase.lua | added local variable to store weapon skin related parameter* #### Download the WeaponLib version from [here](https://modworkshop.net/mod/24177), then apply this fix on top of it ----- Logged in crime.net. You can’t play your game if it keeps crashing. [b][u]V0.1.0[/u][/b]:  All weapon mods have unique stats. [b][color=#ff3333][size=x-large]Put into mods folder! NOTE: All primary, secondary, and melee weapons have been updated to reflect their changes in the rebalance in Update #79. This includes the rounds in the loaded magazine, i.e. Modifications affecting … [*]Added backwards compatibility for: 'New magazine size for weapons', 'Attachment Animations', and 'Fire Rate Multiplier'. Melee weapons from after this point are still missing their reputation unlock and melee type values. The following statistics are displayed in the inventory screens: Total ammo is the maximum ammunition reserve the player can hold for this weapon at any time. * fixed oversight on cosmeticsweaponbase that caused skinned gun reloading crash with Drop my Mag mod. [list] [*]Potential table adding issue fix. Maybe you wanted to modify damage, ammo pickup or rate of fire. Download and install the Microsoft Visual C++ 2017 Redistributable package (x86) … [u]V0.4.0:[/u] KingYoloMcTitty. We've detected that you're running Internet Explorer, our site does not support IE at all and you will run into problems. Post-U200 removed that limit, but WeaponLib still uses the old limit, causing crash when a weapon uses parts that have reload stat exceed 20 value. [*]Moved in some fixes from the development copy. Here is an overview of the stats: * Scope that uses its own color grading/filter effect is entirely broken. There are two main… [hr] ||, 10-Feb-2021 ----- [color=#ff3333][size=xx-large][b]This REQUIRES [url=https://superblt.znix.xyz/]SuperBLT[/url][/b][/size][/color] [*]Fixed some cosmetic related stuff. 27-Nov-2020 The following are a few methods that have helped many PAYDAY 2 gamers fix their crashing issues. Last Update: 20 Jun 2018. * included compatibility patch for More Weapon Stats on separate download [*]Selection indexes should use the defined function for it now instead of using the tweak data in order to expand mod support. * fixed custom_scope_effect applying its ADS color grading changer to other gun, if player brings a gun that uses the effect. [/list] [*]Initial Beta Release! * TdLQ makes a modified WeaponLib patch for More Weapon Stat compatibility, but it isnt a "proper fix". 24-Nov-2020 Grab and run the attached installer EXE. ----- evantao. [color=#ff3333][size=xx-large][b][url=http://modwork.shop/14924]BeardLib[/url] is REQUIRED for FULL FUNCTIONALITY[/b][/size][/color], [b][u][size=large]Current Version:[/size][/u][/b] still advised not to apply the patch and run both of them at the same time. ** see [02-Dec-2020 changelog](https://modworkshop.net/mod/29987#changelog) Payday 2 Fix for Crashing on start up! Platypus Sniper rifle – Sniper rifles in Payday 2 come with infinite penetration, meaning that … Check the [WeaponLib Preparation](https://wiki.modworkshop.net/books/payday-2/page/weaponlib-mod-preparation) wiki page, to fix early mistake that might caused issues when 'moving' to WeaponLib. **Incompatibility** SuperBLT is a fork of the BLT mod-loading hook for PAYDAY 2, with a number of major improvements, such as a cross-platform audio API and the ability to alter any base-game XML file without the hassle of modifying bundle files (greatly alleviating the need for Bundle Modder).. TdLQ; well as you saw in the video I just wanted to show the people who have been asking me how to deal with their game crashing after getting mods. [hr] 544. It is highly recommended to upgrade to a modern browser! [*]A tweak to the previous hotfix. Also the Bayonet system is currently missing so modded bayonets may be non functional. Krimzin; [list] [*]Fixed some incompatibility issues with some stuff. [*]Added 'Different Akimbos' module to expand the visual functionality of akimbo weapons. [*]Some shit is probably still broken. 29-Dec-2020 this seems to be a conflict with AFSF2. [*]Added warning for out of date tweak data. You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front page of MWS, but found out that most of them have the big red word Requires WeaponLib. If it does, then you’ve installed it properly! > *changes in module/custom_scope_effect/playerstandard.lua* The Weapon Tweak Data Override module allows attachments to access and manipulate a far wider array of a weapons stats from it's categories to it's timers and animations. [*]The weapon tweak data stuff should produce correct tables most of the time now. 1 Primary 1.1 Assault Rifles 1.2 Shotguns 1.3 Akimbo 1.4 Sniper Rifles 1.5 Light Machine Guns 1.6 Specials 2 Secondary 2.1 Pistols 2.2 Submachine Guns 2.3 Shotguns 2… Well, you can do all of that, and some more, with Payday 2 LUA mods. PAYDAY 2. a weapon with an ammo readout of 150/30 carries 150 rounds in total, 30 of them are loaded in the initial magazine and 120 are in reserve. Currently this can be used as a drop in replacement for Custom Attachment Points, Extra Attachment Tweak Data and Underbarrel Weapon Base. [*]Removed excess logging. PAYDAY 2. Then this is for you, this is a collection of known common/uncommon problems you might run into while working on a custom weapon/attachment and how to deal with them. Let's take a look at one of the biggest arsenals in video games! [hr] [*]Custom Attachment Points should work properly 90% of the time now. [u]V0.3.0:[/u] * More Weapon Stats by TdlQ cant run with WeaponLib at the same time ingame. But don’t worry. [hr] [hr] > *changes in module/limit_riser/weapontweakdata.lua | increases reload stat value limit* [*]Actually remembered to change the internal version this time. PAYDAY 2 > Modding > Topic Details. [u]V0.1.1[/u]:  Fixes the following bug in WeaponLib: [u]V0.3.1:[/u] -for fixing custom_scope_effect color grading changes "lingering" to other unaffected weapon. Boot up PAYDAY 2, and go to “Options”, then "Mods": If the "Mods" option doesn’t appear, then you’ve likely made a mistake or installed the mod improperly. Beta version of WeaponLib! [u]V0.2.0[/u]:  ----- Occasionally a blueprint would have a nil value inside it causing default Lua functions to freak out. * custom_scope_effect behaviour disabling vanilla color grading system, like greyed-out screen on last down ----- Though Payday 2 is mainly a co-op game, there will be times where you have to play with bots. Works for Windows 10 ! [/list] Many PAYDAY 2 users have had the same issue occurring randomly. This will be updated if there are more community volunteered fixes or when the issue is fixed on WeaponLib itself. It is highly recommended to upgrade to a modern browser! We've detected that you're running Internet Explorer, our site does not support IE at all and you will run into problems. This mod adds all unique legendary attachments that are usually only available on legendary weapons. [/size][/color][/b] however this fixes entirely broke scope that applies its own filter/color grading effect. Since More Weapon Stat itself 'replaces' a core code that isnt necessary to do so for what MWS need. All firearms in PAYDAY 2 with the exception of launchers, flamethrowers, bows, and crossbows use a hitscan mechanic which technically does not fire actual bullets, but instead produces hits randomly inside a weapon's coded cone of fire. test1; [*]Changed some internal code so that default weapon parts get re-added properly when they get removed due to a forbids. My advice currently is avoid using any weapon/attachment that uses WeaponLib ADS scope filter effect. * weapon part's reload stat limit. this time, this fixes every weird behaviour when player goes into or out of ADS; with normal gun or gun that uses optic with overlay scope effect. -for fixing cosmeticsweaponbase conflict with Drop my Mag mod and weapon skin glitches. [u]V0.1.2[/u]:  [*]Added an extra check when generating unique blueprint keys for caching. It is highly recommended to upgrade to a modern browser! ### Thanks to: the patch remedies this, but it isnt a proper fix so to say. > *changes in module/general_fixes/playerstandard.lua* Hello everyone, I hope everyone is doing is ok, I wanted to spice my gameplay up a little bit by adding some custom weapons from the ModWorkshop but I keep getting crashes from (what I believe) the WeaponLib mod itself, any solutions? Pre-U200 it have a limit of 20 value, which base WeaponLib used. Ever wish you could make certain Payday 2 weapons more useful and balanced? * cosmeticsweaponbase additional missing function (used on a particular mod like [this](https://modworkshop.net/mod/25732)) and conflict with Drop my Mag mod A mod which aims to provide a compilation of utilities and other helpful things for custom weapon creators to use in their own mods. If you have PAYDAY 2 installed on a drive other than C, you may want to use the Manual Installation option. 03-Jan-2021 * fixes issue with akimbo weapon skinning problem All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. PAYDAY 2 > General Discussions > Topic Details. [list] A table containing all head shot multipliers and health values for these enemies can be found at the bottom of the page. [/spoiler]. Documentation will be updated with more stuff soonish. You shudder in fear, you don't know what it is, how to use it, or where the other long list of Requires have gone. [*]Added `Custom Attachment Points Legacy`, maintaining backwards compatibility with new code was getting too messy. #### old changelog First, let's go over what Payday 2 files control weapon damages. ----- 102k. > *changes in module/general_fixes/coreenvironmentcontrollermanager.lua* * fixes weapon skin not applying on subsequent changes [/list] [u]V0.4.3:[/u] Post-U200 removed that limit, but WeaponLib still uses the old limit, causing crash when a weapon uses parts that have reload stat exceed 20 value. see 02-Dec-2020 changelog Pre-U200 it have a limit of 20 value, which base WeaponLib used. * actually fixed the weapon skin changes bug weapon part's reload stat limit. Documentation currently lives here: [url=https://gitlab.com/cpone/WeaponLib/wikis/Home]https://gitlab.com/cpone/WeaponLib/wikis/Home[/url] > *changes in module/general_fixes/cosmeticsweaponbase.lua | more variable for skinned weapon mag data (I think..)* Make sure the installation directory is your PAYDAY 2 directory that contains the .exe file. [u]V0.4.1:[/u] > *changes in module/general_fixes/cosmeticsweaponbase.lua | mod's variable name changed to match vanilla variable name* This is a very annoying issue. [*]General small fixes. common crashlog is: `[string "lib/utils/inventorydescription.lua"]:597: attempt to perform arithmetic on a nil value`, usually when player hover over a gun in Inventory menu. * fixed WeaponLib crashing when a gun have parts with total reload stat exceeding 20. [*]'Custom Attachment Points' now works with parts that would normally parent to an existing attachment, e.g. Installation. Try going over the guide once more. :::# This is an unofficial fixes::: [/list] || [/list] 02-Dec-2020 User Interface. [/list] All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... WeaponLib (mods folder) and most of the times Custom weapon attachment poinst (mod_overrides). 1 Security Guards & First Responders 2 SWAT Team 3 FBI 4 Private Security Teams 5 Department Of Homeland Surveillance 6 Policía Federal 6.1 Trivia 7 Russian Mercenaries 8 Unique … )* Primaries, 66 pages, total of 2816 gunsSecondaries, 35 pages, total of 1523 gunsTotal of 101 pages, total of 4339 gunsEnjoy my insanity (MODS) I cant access my safe house whitout the game crashing, and i also have some random crahses in loud heists. [*]Some shit is probably fixed. > *changes in supermod.xml | commented out different akimbo module hook* [list] ... PAYDAY: The Heist and PAYDAY 2, by OVERKILL Software. ### Outstanding Issues: Author: … Some weapons also might need some fix mods to fix broken animations et cetera but they tell you on the download page. we couldnt fix the latter without breaking the former one or vice versa. We've detected that you're running Internet Explorer, our site does not support IE at all and you will run into problems. [list] -making compatibility patch for running with More Weapon Stat mod. Payday 2 seen a steady stream of loyal players for quite some time and has a huge fan following as well. Possible workarounds or mods to help fix the problems? I don't recommend completely moving over to WeaponLib until it is proven to be fairly bug free but I do recommend looking at the documentation and looking for any changes you might need to make to your own mods. WeaponLib Mod Preparation You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front pag... Troubleshoot Custom Weapons/Attachments for Modders You're working on a custom weapon/attachment and run … silencers. [list] [*]Added `Requires Attachment` module. Better Bots does what its… Information Weapon Tweak Data Override is a module which should allow attachment creators to manipulate 90% of the data found in weapontweakdata.lua via attachments.. [list] This is the list of Enemies in PAYDAY 2, along with detailed descriptions. [*]Updated the internal hook order. * Underbarrel missing firing sound. Now, let’s check if it was installed properly. [list] [*]'Weapon Tweak Data Overrides' rewritten again, fallback code works now and should prevent the majority of crashes related to it. Payday 2 is a first-person shooter video game which is developed by Overkill software and is known for intense action involved. Uploaded: 20 Jun 2018. Feb 22, 2018 @ 2:40pm Best Weapons In the Game sad < > Showing 1-15 of 18 comments . [/list] Still having problems? Check if the mod shows up in the list. [spoiler] It is highly recommended to upgrade to a modern browser! ||, Only contains patches for More Weapon Stat mod compatibility. [*]Some shit is probably now broken. ----- Patches, separate download: It is highly recommended to upgrade to a modern browser! * this seems to be a complicated issue. ----- We've detected that you're running Internet Explorer, our site does not support IE at all and you will run into problems. Heisters. We've detected that you're running Internet Explorer, our site does not support IE at all and you will run into problems. > *forgot to include the fixed file on previous upload, my bad! ADS-ing with the pistol will apply the color grading of the sniper NV scope to the pistol ADS as well.) If the mod uses Attachment Animations you will need to move your code over to the new WeaponTweakData overriding system. * custom_scope_effect ability applies to gun that doesnt use the effect. Manual Installation: Extract the ManualInstall ZIP attached to your PAYDAY 2 directory. ----- Koumann. [*]Added 'Weapon Factory Manager Caching', caches data in order to improve performance when modding weapons. Enjoy Crackdown! This mod was inspired by Iron Predator's uncencored Extra Attachments Compilation, but goes all they way and includes all legendary attachments. || * fixed VR user crashing when trying to reload a gun. [u]V0.4.2:[/u] [list] 3 months ago. * cosmeticsweaponbase additional function making weapon skin changes not applying on subsequent changes [*]Fixed 'Weapon Tweak Data Overrides' using the wrong tables for add and multiply. I'd really appreciate it and I'll post one of the crashlogs too, thank you kindly : … You shudder in fear, you don't know what it is, how to use it, … (Pawcio's Russian NV scope, Alcat's Railgun blue filter scope, Cpone's Thermal Scope, etc) 14-Dec-2020 [list] [hr] [*]Look, I genuinely don't know what changed. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This issue can be fixed… Try these fixes. 04-Dec-2020 > *'temporary' patches in modules/weapontweakdata_override/newraycastweaponbase.lua | local variable for WeaponLib changes(..? There are currently three new … [*]Fixed weapon scope effects not properly handling the players custom colour grading choice.

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