nexusmods cinders mod

Poise Health is only restored after. - Added King's Ultra Greatsword. - Fixed Pestilent Mist not applying Curse. - Removed additional starting warps except the Dreg Heap. Increased bonus to 10. - Lothric Knight Long Spear: grants 10 poise. - Added Murky Finger, making you a murkman. - Made the Dream/Nightmares more reliable when it comes to their states. - Added looping to the baseline SpEffects, should re-add them if they are lost whilst in normal play somehow. - Removed the self-inflict from Curse weapons. This is to differentiate the spell tools more for Dark spells. - Removed four of the added Silver Knights. - Tree Women in Ariandel can drop Fire Seeds. - Changed the hostile to any lycanthropes in Road of Sacrifices to not be, so they don't just kill everything off-screen. - Added Shield of the Hunted. - The poise icon and value in the menu has been restored. - Sulyvahn's Beasts now drop Awestones at 10% (whilst in Champion's Pact). - Restored Mournful Flames: transposed from Wolnir's soul. It's spell buff has been increased. - Ring of Favor: Grants 7.5% increased Max HP, Max Stamina and Max. - Effect: reduces enemy absorption by 50% whilst active. Stacks with itself. - Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use. - For example, the Greatsword category has been balanced around 550 as the 'median' damage, with the weakest entry, the Bastard Sword now has a total damage of 530 (-20 from median), whilst the strongest, the Twin Princes' Greatsword now has a total damage of 600 (+50 from median). - Added Flask of Lightning: consumes 50 FP, grants 100% Lightning absorption for 1.5 seconds. - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword. - Increased the souls rewarded to summons for boss kills. Sold by the Shrine Handmaid after turning in the Dragon Chaser's Ashes. - Reduced durability of armor to 10% of original values. - Added one-way warp point between Undead Settlement and Farron Keep. - Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10. Adjusted amount of emitted bullets. - Greatbow moveset animations are now faster. - Reduced the damage of the roll damage rings to 40. - Frost: Deals 10 damage per second. - Soul Level - Defence Scale: {1:0, 100:10, 200:20, 300:30, 400:40}, - Endurance - Lightning Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Vitality - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Strength - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Intelligence - Magic Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Faith - Dark Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. This can be done by creating a Mod installer. - Only the following Dark spells now inflict Curse: - Chaos Servants now sell a Soul of a Demon and Soul of a Stray Demon. - Watchdogs of Farron: Wolf's Blood Swordgrass are now spent via a separate transposition menu with the Old Wolf. - Bosses now drop 1 Cinders [Chance: 100%] when in the Covenant of Champions. - Reduced base damage of Lothric Knight Greatsword (110 -> 106). - Reduced maximum spell buff on spell tools. - Added Band of Sparks treasure (and NG+ variant treasures). - Pursuer's Ultra Greatsword description for the skill now reflects the actual movement for the strong attack. X depends on weapon type. - Increased Curse resist on armors that suit it. - Rosaria now has an option to "Pledge loyalty to Rosaria", which will progress Leonhard's and Heysel's quest line and fail Sirris's. Sold by Andre after tunring in the Easterner's Ashes. - Reduced Frost absorption reduction effect to 25%. - Added Crypt Blacksword. - Fixed weapon effects that add max FP allowing for the swap exploit. Now back to a straight boost to dark spell damage. Found in a chest in Irithyll. - Adjusted several rings to make their NG bonus more potent, and increased their NG+ versions inline with this. - Fume Sword and Smelter Hammer now use their DS2 models. Sold by the Stone-humped Hag. Sunlight Spear is no longer a transfusion of the Soul of Cinder soul. - Changed Armor of the Sun Set treasure location into 5 Sunlight Medals. - Moved Engraved Dagger to High Wall of Lothric Mimic. - Changed the NG+ scaling modifiers. - Boosts Physical damage and STR/DEX scaling. Purchased from the Shrine Handmaid. - Increased INT scaling gain to 50% (from 0%), - Increased INT/FTH scaling gain to 50% (from 0%), - Increased FTH scaling gain to 50% (from 0%). - Reduced the spell buff from catalysts, as the base damage of spell has been increased substantially. - Added unique icons for many of the new items. - Nightmare bosses always drop Primordial Titanite. - Spell Tools no longer have inherent correction applied. - Moved Corvian Knight by the gate in the village up onto the higher path. Changed Soul Barrage spell SFX and output of bullets. - Old Pygmy Brooch: Boosts defences by 50 and grants 25 poise whilst at full health. - Deep Accursed now drop Awestones at 10% (whilst in Champion's Pact). This means player summons/invaders now get FP regen, armor set effects, etc. - Fixed Lothric's Holy Sword Lightning infusion scaling. - Sulyvahn's Beast on Irithyll bridge now drops Small Doll. - Adjusted the poise damage on many spells. Dropped by Peasant Hollow (Axe). - Renamed Scrolls of the Augur to Heretic Ring. - Awestones will now drop when you have the Champion's Pact item equipped. - For Normal and Dark Miracles, they ascended at 80 FTH. - Dragon Torso Stone buff now prevents stagger and lasts 10 seconds. - Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second. Renamed to Knight's Rest. Dark Hand is now equippable in both hands. - Chimes and Talismans require Holy Fragments. - The items in the Primordial Forging shop have a soul cost based on their base price. Stacks. - Sage's Crystal Staff: Crystallization now boosts sorcery damage by 20%, but increases FP cost by 25% for 15 seconds. - Added 0.2 hit record to Darkmoon Longbow WA. - Received by using the 'Form Covenant' option with Orbeck. - You must collect and turn in the Giant's Coal before you can use these infusions. - Warriors of Sunlight: Sunlight Medals are now spent via a separate transposition menu with the Sunlight Altar. This does mean the majority of pieces no longer have effects. - Dragon Head Stone: Shoot fire breath, dealing 100 Fire damage, has 150% INT and 150% FTH scaling. info Forgot your Password?. - Changed Orb of Judgment damage to 100. It is troublesome to balance challenges and rewards around the ability to instantly enter NG+, as such an ability is ripe for exploits. - Estus Flask: restores 250 HP at +0, 750 HP at +10, - Ashen Estus Flask: restores 250 FP at +0, 750 FP at +10. - Cleric's Candlestick: adjusted Enchanted/Holy infusions, - Demon's Scar: adjusted Enchanted/Holy infusions, - Golden Ritual Spear: adjusted Enchanted/Holy infusions. - Changed the battlestaves to use the Axe animations. - Added Serpentine Axe. - Fixed event flag collision between the Wood Carving items and the Wolf Knight Set purchases from the Shrine Handmaid. - Ring of the Exalted is now obtainable on NG+ again. - Orbeck's Ashes now add Slumbering Dragoncrest Ring and Young Dragon Ring. - Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}, - Changed Vigor - Frost Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Endurance - Bleed Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Vitality - Poison Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Luck - Curse Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. - Removed the sweet spot damage difference with scythes, now always hits at full damage. Grand Archives Key moved to a much easier to find location in Lothric Castle. - Fixed Crown of the Great Lord model overriding the Crown of Dusk model. - Increased the Old Demon King's fire damage. Doesn't affect damage. - Gravetender Greatwolf: Reduces equip load by 25%. - Symbol of Avarice: boosts item discovery by 100 and soul gain by 50%, but reduces reduces health by 10 every second. - The back routes to the Dancer are now blocked whilst she is alive. All rights reserved. - [Body] Effect: Adds 25 Physical damage on rolling. - Londor Tincture: Boosts all defences by 30. - Yellow Tearstone Ring: Reduces weapon stamina consumption cost by 75% whilst below 25% health, - Green Tearstone Ring: Boosts stamina recovery by 100 whilst below 25% health, - Violet Tearstone Ring: Grants 12 FP per second whilst below 25% health, - Ring of Londor: Grants 6 FP every second but reduces spell power by 20%. - Added an interactable coffin near the Company of Champions treasure in the Cemetery of Ash. - Reduced damage of a few of the NPCs in high scaling areas. - Poison Spores now disables Bleed/Curse/Frost inflict for 6 seconds. This grants them additional effects or attributes over the base version. To use it, just drag and drop the files into the Game directory, replacing the original modengine.ini when prompted. - Changed Explorer class into Assassin class. All the unique items have been distributed elsewhere. - Added sorcery: Soul Focus - hold to exchange 1% HP for 1% FP - Sold by Orbeck, - Added miracle: Inner Fervor - hold to exchange 1% HP for 1% FP - Transpose Rosaria Soul, - Added sorcery: Crystal Storm - summon forth a storm of crystals - Transpose Oceiros Soul, - Added sorcery: Soul Wave - fire soul wave that pierces through enemies - Treasure in Irithyll Dungeon, - Added sorcery: Shockwave - fire soulmass that knocks down enemies - Sold by Orbeck, - Added sorcery: Soul Geyser - fire soulmasses that split into more upon impact, striking the enemy repeatedly - Treasure in Irithyll, - Added sorcery: Climax - fire powerful soul dreg, removes 20% of caster HP. This is to give bosses a bit more bulk, but still to allow high power builds to feel their power. Requires 40 FTH, is found in the Ringed City, on the corpse on the Gwyn statue. Found with the Caduceus Round Shield in Undead Settlement. - Seed of a Giant Tree now lasts 300 seconds. - [Head] Effect: reduces FP consumption of sorceries by 15%. FP cost now 80. - Increased the enemy density in the gauntlet area. - Added the Paladin's Set. - Magic: Grants additional FP recovery on hit. Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer. - Reduced the cost of armors from covenant shops. - Drang Twinspears now uses Titanite for reinforcement. Increased the speed of the homing spells. - Adjusted +0 rings to account for new NG+ rings. Sold by Vinheim Scholars. - Staircase after Abyss Watchers is now reset with echo usage. - Removed the Undead Settlement bonfire in Undead Settlement. Click the Unpack button. [The aim is to tone down the upper damage of spellcasting, which made bosses too trival.]. - Removed all stat boost effects from weapons. - Added Serpent-man, who can drop Dragon Scales [5%]. - Added Flask of Abyss: consumes 50 FP, grants 100% Dark absorption for 1.5 seconds. - Added Ring of Champions: Take on the apperance of a phantom belonging to the Champion's Pact. For exact details, read the wiki and check the changelogs between versions. - Cornyx now sells Singe and Seeds of Chaos spells. - Fixed Dreams not allowing Nightmares to override them. - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%. - Mimics now always drop 1 Awestone (whilst in Champion's Pact). I'm not too much of an expert on animation creation in Skyrim but I feel that it must've been hard to create due to Skyrim's outdated engine, but since DAR came out last year, the year 2020 was basically the year of custom animations. - Increased damage of the Scythe category. - Added Blessed Stone: applies blessed light SFX on main weapon. - Primordial Titanite is dropped from bosses, with varying drop chances based on the difficulty of the boss. For exact details, read the wiki and check the changelogs between versions. - Added Bleed Stone: applies bleed SFX on main weapon. - Adjusted the length/power of various weapon arts so they correspond better with FP regen and more frequent usage. - Added Fire Seeds to various item locations. - Saint's Talisman: grants 5 HP every 5 seconds. - Bellowing Dragoncrest Ring: Grants 10% boost to the power of Sorceries but reduces max HP by 25%. - Added Anri's Straight Sword location in the Dreg Heap.

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